Side notes


The initial idea was about placing antennas drawing a path and a signal node running on it, unfortunately lack of skill and planning attitude,  joined by the limit of using Godot 3.6 to be able to build for the web ( a version i had never used before so the limit was indeed my knowledge, ha! ), forced me to steer away from the original concept. This physics based prototype is what came out in the very little time i had left before the submission date.

The game uses snippets from the very excellent godot c# tutorial at gamedev.tv, expecially regarding the state machine section.

I chose not to use pre-made assets as i see game jams a learning opportunity not only in programming but on how assets, how they are made and how making them changes the point of view  of planning  and building a complete project. So,  tile atlas and soundtrack were both made during the game jam week, they're not much, i know,  but they are free to download  and use as you like. 

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